| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kimmi Chan
Tastes Like Purple
621
|
Posted - 2014.01.18 21:00:00 -
[1] - Quote
I'm watching this live feed and have to say that I really envy what you guys do there in Null. It's just monumental in scale and truly awe inspiring.
But seriously, how the **** can fighting in that soup really be fun? Would love an explanation for it from someone.
I get that you're fighting for something. I just hope it's worth it.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
623
|
Posted - 2014.01.18 21:11:00 -
[2] - Quote
Ka'Narlist wrote:Kimmi Chan wrote: But seriously, how the **** can fighting in that soup really be fun? Would love an explanation for it from someone.
It isn't  But for some reason I'm trying for the second time now to reconnect into hed after rage quiting qbout this lag fest 2 hours earlier, dont ask me why
Why? 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
628
|
Posted - 2014.01.18 22:57:00 -
[3] - Quote
James Amril-Kesh wrote:Tidi doesn't go below 10%. The problem is, when tidi hits 10% the server load continues to increase past the point where the server is able to respond even with the extra time allowed. Which leads to delays in having commands processed.
So TiDi alleviates some of the lag but its ability to do so is negligible once you hit a certain point and at that point you just get normal lag, yea?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
628
|
Posted - 2014.01.18 23:36:00 -
[4] - Quote
Ka'Narlist wrote:Kimmi Chan wrote: So TiDi alleviates some of the lag but its ability to do so is negligible once you hit a certain point and at that point you just get normal lag, yea?
Yes and not only this but everything gets messed up. For example I wanted to warp from spot A to spot B but after some minutes I got a fleet warp to C instead which happened after I clicked warp to B. At spot B I clicked warp back to A but after several minutes and still nothing happening I tried to warp off grid to a beacon, several minutes later again my warp to spot A started instead. After landing on A I clicked warp to B (my original destination) and it happened pretty fast after 2 or 3 minutes. After landing on spot B I tried to move towards the enemy but suddenly my warp to the off grid beacon started and I couldn't stop it. This was a ~30 AU warp so I pressed Alt+F4 and did something else  And this is only a minor example for commands and modules getting messed up when the server enters such heavy stress situations.
And CCPs response is to introduce more bullshit deployable (deplorable) structures. Brilliant!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
642
|
Posted - 2014.01.19 09:25:00 -
[5] - Quote
Dior Rellik wrote:I think they need to consider capping the amount of pilots allowed into a system that is pre-planned for a major battle.
Coalitions would then pack the system so no opposition could enter the system to stop them.
MonkeyMagic Thiesant wrote:Dior Rellik wrote:Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem. OK, then short of major rewriting of large chunks of eve's codebase, which perhaps isn't possible, then change the objectives of the sov system. If the game is heavily limited in what a single system can handle, then force the colliding fleets to split their forces across multiple systems to accomplish their objectives. In other words, rather than 3000 capsuleers all piling into one system, split that 3000 across an entire constellation of 6 or 7 systems. Thus: an average 500 a system, maybe 1000 max. The servers can handle that, perhaps even without tidi. Make it so they have some infrastructure objective to complete in each, roughly simultaneously, or some "state of the war" running count as faction warfare has. Or both. The details don't really matter, just anything that forces the fleets to split their numbers across multiple systems. Someone above mentioned a road traffic analogy, which is fair enough. Supply is limited, and any extra capacity for a single system will soon be swamped. The difference is that CCP can change the target destination of all the traffic fairly easily, and thus solve everything on the demand side.
Then coalitions would bring 3000 people to each of those 6 or 7 systems.
Right now you have a box and there are too many people in the box. They can't move. There isn't even enough room for them to scratch their asses.
If you make the box bigger so those people can move around more freely, they will just bring MORE PEOPLE and fill up the volume of the new, bigger box until none of them can move.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
643
|
Posted - 2014.01.19 09:51:00 -
[6] - Quote
MonkeyMagic Thiesant wrote:Kimmi Chan wrote: Then coalitions would bring 3000 people to each of those 6 or 7 systems.
I doubt there are such numbers available. That's 20,000 toons, plus assorted logistics chains behind them. Even if there were, it's a drastically higher bar to hit before nodes start falling over.
I don't disagree MonkeyMagic. The point I am trying to make is that so long as war is a question of superior numbers, people are going to bring everything they can. As objectives are met in other systems, the fleets will redeploy to systems where the objectives have not been met and will continue to do so until there is one system left where the objectives have not yet been met and they will all dogpile into that one system.
You're idea isn't a bad idea and I hope you don't take my playing devils advocate in a malicious way. I just think that there has to be a better way. It would be nice if there were other ways to flip systems other than full scale blobs trying impotently to shoot at each other. Hacking sov structures instead of shooting them for hours. Surely not the best idea but someone with more experience than I in sov warfare can surely think of things that would include more subtlety and subterfuge instead of the suckfest that currently exists.
I also apologize if my ignorance of sov warfare annoys anyone. My posting is only an effort to help with the issues I saw watching this on TwitchTV and thinking I was looking at a screenshot and not a live battle.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
648
|
Posted - 2014.01.19 11:29:00 -
[7] - Quote
So longer than normal downtime because all you ******* decided to break ****?
Well done. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |
| |
|